Xbox Console Companion App Mac

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This tutorial shows how to create and run a .NET Core console application using Visual Studio for Mac.

How To Get Xbox Console Companion On Mac

Running a.NET Core Console Application on Mac or Windows. Ask Question Asked 4 years, 2 months ago. Active 1 year ago. Viewed 14k times 14. I've created a.NET Core console application. I want to build the app so that I can execute it on Windows or MacOS without dotnet core being installed on the machine. For windows an exe.

Note

Your feedback is highly valued. There are two ways you can provide feedback to the development team on Visual Studio for Mac:

  • In Visual Studio for Mac, select Help > Report a Problem from the menu or Report a Problem from the Welcome screen, which will open a window for filing a bug report. You can track your feedback in the Developer Community portal.
  • To make a suggestion, select Help > Provide a Suggestion from the menu or Provide a Suggestion from the Welcome screen, which will take you to the Visual Studio for Mac Developer Community webpage.
MacXbox Console Companion App Mac

Prerequisites

  • Visual Studio for Mac version 8.6 or later. Select the option to install .NET Core. Installing Xamarin is optional for .NET Core development. For more information, see the following resources:

    • Tutorial: Install Visual Studio for Mac.
    • Supported macOS versions.
    • .NET Core versions supported by Visual Studio for Mac.

Create the app

Create a .NET Core console app project named 'HelloWorld'.

  1. Start Visual Studio for Mac.

  2. Select New in the start window.

  3. In the New Project dialog, select App under the Web and Console node. Select the Console Application template, and select Next.

  4. In the Target Framework drop-down of the Configure your new Console Application dialog, select .NET Core 3.1, and select Next.

  5. Type 'HelloWorld' for the Project Name, and select Create.

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Xbox Console Companion App For Mac

The template creates a simple 'Hello World' application. It calls the Console.WriteLine(String) method to display 'Hello World!' in the terminal window.

Companion

The template code defines a class, Program, with a single method, Main, that takes a String array as an argument:

Xbox console companion app for mac

Main is the application entry point, the method that's called automatically by the runtime when it launches the application. Any command-line arguments supplied when the application is launched are available in the args array.

Console Application Vs Windows Application

Run the app

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  1. Press (option+command+enter) to run the app without debugging.

  2. Close the Terminal window.

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Enhance the app

Enhance the application to prompt the user for their name and display it along with the date and time.

  1. In Program.cs, replace the contents of the Main method, which is the line that calls Console.WriteLine, with the following code:

    This code displays a prompt in the console window and waits until the user enters a string followed by the enter key. It stores this string in a variable named name. It also retrieves the value of the DateTime.Now property, which contains the current local time, and assigns it to a variable named date. And it displays these values in the console window. Finally, it displays a prompt in the console window and calls the Console.ReadKey(Boolean) method to wait for user input.

    The n represents a newline character.

    The dollar sign ($) in front of a string lets you put expressions such as variable names in curly braces in the string. The expression value is inserted into the string in place of the expression. This syntax is referred to as interpolated strings.

  2. Wavepad for mac. Press (option+command+enter) to run the app.

  3. Respond to the prompt by entering a name and pressing enter.

  4. Close the terminal.

Next steps

In this tutorial, you created a .NET Core console application. In the next tutorial, you debug the app.